Brian Maricle, Character Artist, Digital Sculptor, Modeler
Games and Project Highlights:

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Dismounted Soldier
A serious game for the Army. Running the Cryengine under the hood. Created to train ground troops and give them experience handling delicate combat situations where it's difficult to distinguish civilians from enemy combatants. Image copyright RTI, reproduced with permission.
Artists: Brian Maricle, Justin Matos
Level Designer: Sascha Grunlach
Programmers: Jeff Guiterez, Chad ReinHold, Michelle Martin
Tools: CryEngine3 - 3DS Max - ZBrush - Photoshop - TopoGun
Project length: 6 - 8 months, 2011
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Calamityville
This is a geo-specific site. I am modeling and texturing a fire-fighter character seen at left, in-progress. Image copyright RTI, reproduced with permission.
Artists: Brian Maricle, Justin Matos
Level Designer: Sascha Grunlach
Programmers: Jeff Guiterez, Chad ReinHold, Michelle Martin
Tools: CryEngine3 - 3DS Max - ZBrush - Photoshop - TopoGun
Project length: 6 - 8 months, 2011
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RealTime Immersive's SDK
This is the launch of a separate version of the CryEngine, developed for the serious games and simulation industry. It includes a sample level and character, both at the AAA game quality Crytek is known for. Image copyright RTI, reproduced with permission.
Artists: Brian Maricle, Justin Matos
Level Designer: Sascha Grunlach
Programmers: Jeff Guiterez, Chad Reinhold, Michelle Martin
Tools: CryEngine3 - 3DS Max - ZBrush - Photoshop - TopoGun
Project length: 6 months, 2010 - 2011
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9 Lives 'Til Midnight
Nine Lives is an adventure game that takes place in a bar in Cat City. It reveals a compelling noir-esque mystery centering around a cat detective named Sonny Ray who's girlfriend muffin has been kidnapped and is being held for ransom. Sonny must find the clues and sureptitiously "work the room" to have any hope of seeing Muffin again --alive, at any rate.
Project Leads: Bryan Roth (project lead), Greg "Skippy" Armstrong (lead design), Gabe Vasco (lead artist), Bruce Hayles (lead programmer)
Artists: Brian Maricle, Alex Torro, Andrew Olson, Max Antinone,
Producers/Design: Johnathan Dunsmore, Loren Borderas, Corbin Supak,
Aidan Karabaich
Programmers: Tom Kenney, Cecil Mcray, Ryan Roshcolmb
Tools: Gamebryo Lightspeed - Maya - 3DS Max - ZBrush - Photoshop - Beast
Project length: 6 months, 2010
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Run, Squire, Run!
Run Squire, Run! is an action-adventure/survival-horror. The player takes the role of a Hospitaler knight's squire who finds himself trapped in a remote village that is cursed with undead flesh-eating minions. Armed only with his mentor's sword, he must cleave his way through his enemies and dispel the curse that threatens the village.
Creator: Brian Maricle (and lead artist)
Project Leads: Steven Julson (project lead and lead design) and Fernando Rivera
Artists: Leighton Irving, Oscar Gonzalez, Mike Baeurline, Shaun McNeeley, Alex Cowan, Max Acree, and Eli Stevenson
Designer: Jared Avnet
Tools: Unreal Development Kit, Maya, 3DS Max, ZBrush, Photoshop, Mudbox
Project length: 10 months, 2010
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Shadows of Abigail
Shadows of Abigail is 2.5-D sidescroller about a curious girl named Abigail who gets lost in a magical forrest and ends up at a dark carnival. In order to escape the fantasy world, Abigail has to defeat the residents of the carnival, traversing multiple attractions with only her slingshot, her teddy bear, and her blanket.
Project Leads: José Luis López Zurita (project lead), Steven Julson (lead design), Giancarlo Montalbano (lead artist), Stephen Cano (lead programmer)
Artists: Doug Merritt, Alfonso Farfan, Amanda Garza, Gerry Pianta,
and freelance artist Brian Maricle
Producers/Design: Jaquelyn Bacal, Micah Brown, Ivan Velez, Bill Sellinger,
Alex Howell, Nick Pham
Programmers: Logan Kincaid, Jorge Capote
Tools: Gamebryo Lightspeed - Maya - 3DS Max - ZBrush - Photoshop
Project length: 6 months, 2010
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'Bot Blast
by Dead Man Games
Bot Blast is a cross between a real time and turn-based strategy. Set in a post holocaust environment, the players spawn and control leagues of various bots in an effort to outwit one another and destroy each other's base of operations. Each player takes turns inputting commands into their bots and then sets their programs into action and watches the destruction that follows.
Creator: Jason Bramble
Project Lead: Brian Maricle (lead artist)
Artists: Andrew Kral, Andrew Periera, Rich Liu, and Oscar Gonzalez
Tools: UnrealEd3 - 3DS Max - Mudbox - Photoshop
Project length: 1 year, 2008 - 2009
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Rapid Prototypes:

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Blowfish
Blowfish is a unique PvP flash PC game with dynamic asymmetric goals depending on your character choice. Play as the defender, a mother shielding her egg against predators, or be the attacker trying to make your way through the layers of protective nodules and steal your coveted prize.
Teammates: José Luis López Zurita (programmer), Brian Maricle (artist),
Andrew Olson (artist), Steven Julson (producer), Bruce Hayles (programmer)
Tools: Flash
Project length: 2 weeks, 2009
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Fast Food Farm
Fast Food farm is a turn-based puzzle game where you control Brock Lee, an aspiring farmer who grows fast food products such as Burrito Bushes, Milkshake Cows, and other silly plants. The goal of the game is to finish the order provided in a designated number of turns, managing crop growth and field usage to meet your goal.
Teammates: Seth Allison (producer), Brian Maricle (artist), Mike Bauerlein (artist), Steven Julson (producer), Steven Cano (programmer)
Tools: iPhone - Flash
Project length: 2 weeks, 2009
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Enbloom
Set in a Chinese water garden, enBloom is an iPhone puzzle game similar to the likes of Bejeweled. Flowers bloom in the garden progressively throughout the game. The player needs to "pick" them at their peak in order to earn the highest score.
Teammates: Alex Torro (artist), Brian Maricle (artist), Michael Burl (artist),
Johnathan Lindell (producer), Aidan Karabaich (producer),
Camden Clutter (programmer), and Tom Kenney (programmer)
Tools: iPhone - Flash - Maya
Project length: 2 weeks, 2009
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Thundercats: Return to Thunderra
A Thundercat patrol craft is shot down by Mutants over one of Third Earth’s islands. Play as Lion-O in this third-person action adventure as he rushes to rescue his fellow Thundercats before the mutants reach them first!
Teammates: Greg "Skippy" Armstrong (producer), Ivan Velez (producer),
Brian Maricle (artist), Joe Palmer (programmer), Jorge Capote (programmer)
Tools: Unity - ZBrush - Maya
Project length: 2 weeks, 2009
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Skull Cove
You are a pirate ship in posession of an artifact that gives you power over the wind and waves! Use the forces of nature to disable enemy ships, then plunder them for gold. Beware though, do not neglect your hideout, lest someone steal all your booty!
Teammates: Chris Motola (producer), Jon Dunsmore (producer),
Brian Maricle (artist), Logan Kincaid (programmer), Sentel Allen (programmer)
Tools: Iphone - ZBrush - 3DS Max
Project length: 2 weeks, 2009
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more coming - check back soon
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